// =========================================================================== // FILE: lib/ui/game/game_screen.dart // =========================================================================== import 'dart:ui'; import 'dart:math' as math; import 'package:flutter/material.dart'; import 'package:provider/provider.dart'; import '../../logic/game_controller.dart'; import '../../core/theme_manager.dart'; import '../../core/app_colors.dart'; import '../../models/game_board.dart'; import 'board_painter.dart'; import 'score_board.dart'; import 'package:google_fonts/google_fonts.dart'; import '../../services/storage_service.dart'; TextStyle _getTextStyle(AppThemeType themeType, TextStyle baseStyle) { if (themeType == AppThemeType.doodle) { return GoogleFonts.permanentMarker(textStyle: baseStyle); } else if (themeType == AppThemeType.arcade) { return GoogleFonts.pressStart2p(textStyle: baseStyle.copyWith( fontSize: baseStyle.fontSize != null ? baseStyle.fontSize! * 0.75 : null, letterSpacing: 0.5, )); } else if (themeType == AppThemeType.grimorio) { return GoogleFonts.cinzelDecorative(textStyle: baseStyle.copyWith(fontWeight: FontWeight.bold)); } else if (themeType == AppThemeType.music) { return GoogleFonts.audiowide(textStyle: baseStyle.copyWith(letterSpacing: 1.5)); } return baseStyle; } class GameScreen extends StatefulWidget { const GameScreen({super.key}); @override State createState() => _GameScreenState(); } class _GameScreenState extends State with TickerProviderStateMixin { late AnimationController _blinkController; bool _gameOverDialogShown = false; bool _opponentLeftDialogShown = false; bool _hideJokerMessage = false; bool _wasSetupPhase = false; Player _lastJokerTurn = Player.red; @override void initState() { super.initState(); _blinkController = AnimationController(vsync: this, duration: const Duration(milliseconds: 600))..repeat(reverse: true); } @override void dispose() { _blinkController.dispose(); super.dispose(); } void _showGameOverDialog(BuildContext context, GameController game, ThemeColors theme, AppThemeType themeType) { _gameOverDialogShown = true; showDialog( barrierDismissible: false, context: context, builder: (dialogContext) => Consumer( builder: (context, controller, child) { if (!controller.isGameOver) { WidgetsBinding.instance.addPostFrameCallback((_) { if (_gameOverDialogShown) { _gameOverDialogShown = false; if (Navigator.canPop(dialogContext)) Navigator.pop(dialogContext); } }); return const SizedBox.shrink(); } int red = controller.board.scoreRed; int blue = controller.board.scoreBlue; bool playerBeatCPU = controller.isVsCPU && red > blue; String myName = StorageService.instance.playerName.toUpperCase(); if (myName.isEmpty) myName = "TU"; String nameRed = controller.isOnline ? controller.onlineHostName.toUpperCase() : myName; String nameBlue = controller.isOnline ? controller.onlineGuestName.toUpperCase() : (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? "VERDE" : "BLU"); if (controller.isVsCPU) nameBlue = "CPU"; String winnerText = ""; Color winnerColor = theme.text; if (red > blue) { winnerText = "VINCE $nameRed!"; winnerColor = theme.playerRed; } else if (blue > red) { winnerText = "VINCE $nameBlue!"; winnerColor = theme.playerBlue; } else { winnerText = "PAREGGIO!"; winnerColor = theme.text; } return AlertDialog( backgroundColor: theme.background, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20), side: BorderSide(color: winnerColor.withOpacity(0.5), width: 2)), title: Text("FINE PARTITA", textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle(color: theme.text, fontWeight: FontWeight.bold, fontSize: 22))), content: Column( mainAxisSize: MainAxisSize.min, children: [ Text(winnerText, textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle(fontSize: 26, fontWeight: FontWeight.w900, color: winnerColor))), const SizedBox(height: 20), Container( padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 10), decoration: BoxDecoration(color: theme.text.withOpacity(0.05), borderRadius: BorderRadius.circular(15)), child: FittedBox( fit: BoxFit.scaleDown, child: Row( mainAxisSize: MainAxisSize.min, children: [ Text("$nameRed: $red", style: _getTextStyle(themeType, TextStyle(fontSize: 16, fontWeight: FontWeight.bold, color: theme.playerRed))), Text(" - ", style: _getTextStyle(themeType, TextStyle(fontSize: 18, color: theme.text))), Text("$nameBlue: $blue", style: _getTextStyle(themeType, TextStyle(fontSize: 16, fontWeight: FontWeight.bold, color: theme.playerBlue))), ], ), ), ), if (controller.lastMatchXP > 0) ...[ const SizedBox(height: 15), Container( padding: const EdgeInsets.symmetric(horizontal: 14, vertical: 6), decoration: BoxDecoration( color: Colors.green.withOpacity(0.15), borderRadius: BorderRadius.circular(20), border: Border.all(color: Colors.greenAccent, width: 1.5), boxShadow: (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.music) ? [const BoxShadow(color: Colors.greenAccent, blurRadius: 10, spreadRadius: -5)] : [], ), child: Text("+ ${controller.lastMatchXP} XP", style: _getTextStyle(themeType, const TextStyle(color: Colors.greenAccent, fontWeight: FontWeight.w900, fontSize: 16, letterSpacing: 1.5))), ), ], if (controller.isVsCPU) ...[ const SizedBox(height: 15), Text("Difficoltà CPU: Livello ${controller.cpuLevel}", style: _getTextStyle(themeType, TextStyle(fontSize: 14, fontWeight: FontWeight.w500, color: theme.text.withOpacity(0.7)))), ], if (controller.isOnline) ...[ const SizedBox(height: 20), if (controller.rematchRequested && !controller.opponentWantsRematch) Text("In attesa di $nameBlue...", style: _getTextStyle(themeType, const TextStyle(color: Colors.amber, fontWeight: FontWeight.bold, fontStyle: FontStyle.italic))), if (controller.opponentWantsRematch && !controller.rematchRequested) Text("$nameBlue vuole la rivincita!", style: _getTextStyle(themeType, const TextStyle(color: Colors.greenAccent, fontWeight: FontWeight.bold))), if (controller.rematchRequested && controller.opponentWantsRematch) Text("Avvio nuova partita...", style: _getTextStyle(themeType, const TextStyle(color: Colors.green, fontWeight: FontWeight.bold))), ] ], ), actionsPadding: const EdgeInsets.only(left: 20, right: 20, bottom: 20, top: 10), actionsAlignment: MainAxisAlignment.center, actions: [ Column( crossAxisAlignment: CrossAxisAlignment.stretch, children: [ if (playerBeatCPU) ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: winnerColor, foregroundColor: Colors.white, padding: const EdgeInsets.symmetric(vertical: 15), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)), elevation: 5), onPressed: () { controller.increaseLevelAndRestart(); }, child: Text("PROSSIMO LIVELLO ➔", style: _getTextStyle(themeType, const TextStyle(fontWeight: FontWeight.bold, fontSize: 16))), ) else if (controller.isOnline) ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: controller.rematchRequested ? Colors.grey : (winnerColor == theme.text ? theme.playerBlue : winnerColor), foregroundColor: Colors.white, padding: const EdgeInsets.symmetric(vertical: 15), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)), elevation: 5), onPressed: controller.rematchRequested ? null : () { controller.requestRematch(); }, child: Text(controller.opponentWantsRematch ? "ACCETTA RIVINCITA" : "CHIEDI RIVINCITA", style: _getTextStyle(themeType, const TextStyle(fontWeight: FontWeight.bold, fontSize: 16, letterSpacing: 1.0))), ) else ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: winnerColor == theme.text ? theme.playerBlue : winnerColor, foregroundColor: Colors.white, padding: const EdgeInsets.symmetric(vertical: 15), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15)), elevation: 5), onPressed: () { controller.startNewGame(controller.board.radius, vsCPU: controller.isVsCPU, shape: controller.board.shape, timeMode: controller.isTimeMode); }, child: Text("RIGIOCA", style: _getTextStyle(themeType, const TextStyle(fontWeight: FontWeight.bold, fontSize: 16, letterSpacing: 2))), ), const SizedBox(height: 12), OutlinedButton( style: OutlinedButton.styleFrom(foregroundColor: theme.text, side: BorderSide(color: theme.text.withOpacity(0.3), width: 2), padding: const EdgeInsets.symmetric(vertical: 15), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15))), onPressed: () { if (controller.isOnline) controller.disconnectOnlineGame(); _gameOverDialogShown = false; Navigator.pop(dialogContext); Navigator.pop(context); }, child: Text("TORNA AL MENU", style: _getTextStyle(themeType, TextStyle(fontWeight: FontWeight.bold, color: theme.text, fontSize: 14, letterSpacing: 1.5))), ), ], ) ], ); } ) ); } Widget _buildThemedJokerMessage(ThemeColors theme, AppThemeType themeType, GameController gameController) { String titleText = ""; String subtitleText = ""; if (gameController.isOnline) { titleText = gameController.myJokerPlaced ? "In attesa dell'avversario..." : "Nascondi il tuo Jolly!"; subtitleText = gameController.myJokerPlaced ? "" : "(Tocca qui per nascondere)"; } else if (gameController.isVsCPU) { titleText = "Nascondi il tuo Jolly!"; subtitleText = "(Tocca qui per nascondere)"; } else { String pName = gameController.jokerTurn == Player.red ? "ROSSO" : (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? "VERDE" : "BLU"); titleText = "TURNO GIOCATORE $pName"; subtitleText = "Passa il dispositivo.\nL'avversario NON deve guardare!\n\n(Tocca qui quando sei pronto)"; } Widget content = Padding( padding: const EdgeInsets.symmetric(horizontal: 20, vertical: 25), child: Column( mainAxisSize: MainAxisSize.min, children: [ Icon(ThemeIcons.joker(themeType), color: themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? Colors.yellowAccent : theme.playerBlue, size: 50), const SizedBox(height: 15), Text( titleText, textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle( color: themeType == AppThemeType.doodle ? Colors.black87 : theme.text, fontSize: 20, fontWeight: FontWeight.bold, )), ), const SizedBox(height: 25), Text( subtitleText, textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle( color: themeType == AppThemeType.doodle ? Colors.black54 : theme.text.withOpacity(0.6), fontSize: 12, height: 1.5 )), ), ], ), ); if (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.music) { return Container(decoration: BoxDecoration(color: Colors.black.withOpacity(0.9), borderRadius: BorderRadius.circular(20), border: Border.all(color: Colors.purpleAccent, width: 2), boxShadow: [BoxShadow(color: Colors.purpleAccent.withOpacity(0.6), blurRadius: 15, spreadRadius: 0)]), child: content); } else if (themeType == AppThemeType.doodle) { return Container(decoration: BoxDecoration(color: const Color(0xFFF9F9F9), borderRadius: BorderRadius.circular(8), border: Border.all(color: Colors.black87, width: 3), boxShadow: const [BoxShadow(color: Colors.black26, offset: Offset(6, 6))]), child: content); } else if (themeType == AppThemeType.wood) { return Container(decoration: BoxDecoration(color: const Color(0xFF5D4037), borderRadius: BorderRadius.circular(15), border: Border.all(color: const Color(0xFF3E2723), width: 4), boxShadow: [BoxShadow(color: Colors.black.withOpacity(0.6), blurRadius: 15, offset: const Offset(0, 8))]), child: content); } else if (themeType == AppThemeType.arcade) { return Container(decoration: BoxDecoration(color: Colors.black, borderRadius: BorderRadius.zero, border: Border.all(color: Colors.greenAccent, width: 4)), child: content); } else if (themeType == AppThemeType.grimorio) { return Container(decoration: BoxDecoration(color: const Color(0xFF2C1E3D), borderRadius: BorderRadius.circular(30), border: Border.all(color: const Color(0xFFBCAAA4), width: 3), boxShadow: [BoxShadow(color: Colors.deepPurpleAccent.withOpacity(0.5), blurRadius: 20, spreadRadius: 5)]), child: content); } else { return Container(decoration: BoxDecoration(color: theme.background.withOpacity(0.95), borderRadius: BorderRadius.circular(20), border: Border.all(color: theme.gridLine.withOpacity(0.5), width: 2), boxShadow: [BoxShadow(color: Colors.black.withOpacity(0.3), blurRadius: 20, offset: const Offset(0, 10))]), child: content); } } @override Widget build(BuildContext context) { final themeManager = context.watch(); final themeType = themeManager.currentThemeType; final theme = themeManager.currentColors; final gameController = context.watch(); if (gameController.isSetupPhase && !_wasSetupPhase) { _hideJokerMessage = false; _lastJokerTurn = Player.red; } else if (gameController.isSetupPhase && gameController.jokerTurn != _lastJokerTurn) { _hideJokerMessage = false; _lastJokerTurn = gameController.jokerTurn; } _wasSetupPhase = gameController.isSetupPhase; WidgetsBinding.instance.addPostFrameCallback((_) { if (gameController.opponentLeft && !_opponentLeftDialogShown) { _opponentLeftDialogShown = true; showDialog( barrierDismissible: false, context: context, builder: (dialogContext) => AlertDialog( backgroundColor: theme.background, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)), title: Text("VITTORIA A TAVOLINO!", textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle(color: theme.playerRed, fontWeight: FontWeight.bold))), content: Text("L'avversario ha abbandonato la stanza.\nSei il vincitore incontestato!", textAlign: TextAlign.center, style: _getTextStyle(themeType, TextStyle(color: theme.text, fontSize: 16))), actionsAlignment: MainAxisAlignment.center, actions: [ ElevatedButton( style: ElevatedButton.styleFrom(backgroundColor: theme.playerBlue, foregroundColor: Colors.white, shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(15))), onPressed: () { gameController.disconnectOnlineGame(); Navigator.pop(dialogContext); Navigator.pop(context); }, child: Text("MENU PRINCIPALE", style: _getTextStyle(themeType, const TextStyle(fontWeight: FontWeight.bold))), ) ], ) ); } else if (gameController.board.isGameOver && !_gameOverDialogShown) { _showGameOverDialog(context, gameController, theme, themeType); } }); String? bgImage; if (themeType == AppThemeType.wood) bgImage = 'assets/images/wood_bg.jpg'; if (themeType == AppThemeType.doodle) bgImage = 'assets/images/doodle_bg.jpg'; // Questo è lo sfondo carta if (themeType == AppThemeType.cyberpunk) bgImage = 'assets/images/cyber_bg.jpg'; if (themeType == AppThemeType.music) bgImage = 'assets/images/music_bg.jpg'; Color indicatorColor = themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? Colors.white : Colors.black; Widget emojiBar = const SizedBox(); if (gameController.isOnline && !gameController.isGameOver) { final List emojis = ['😂', '😡', '😱', '🥳', '👀']; emojiBar = Container( padding: const EdgeInsets.symmetric(horizontal: 8, vertical: 6), decoration: BoxDecoration( color: themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? Colors.black.withOpacity(0.6) : Colors.white.withOpacity(0.8), borderRadius: BorderRadius.circular(30), border: Border.all(color: themeType == AppThemeType.cyberpunk || themeType == AppThemeType.music ? theme.playerBlue.withOpacity(0.3) : Colors.white24, width: 2), ), child: Row( mainAxisSize: MainAxisSize.min, children: emojis.map((e) => GestureDetector( onTap: () => gameController.sendReaction(e), child: Padding(padding: const EdgeInsets.symmetric(horizontal: 6), child: Text(e, style: const TextStyle(fontSize: 22))), )).toList(), ), ); } Widget gameContent = SafeArea( child: Stack( children: [ Column( children: [ const ScoreBoard(), Expanded( child: Center( child: Padding( padding: const EdgeInsets.all(10.0), child: LayoutBuilder( builder: (context, constraints) { int cols = gameController.board.columns + 1; int rows = gameController.board.rows + 1; double boxSize = constraints.maxWidth / cols; double requiredHeight = boxSize * rows; if (requiredHeight > constraints.maxHeight) { boxSize = constraints.maxHeight / rows; } double actualWidth = boxSize * cols; double actualHeight = boxSize * rows; return SizedBox( width: actualWidth, height: actualHeight, child: Stack( children: [ // --- IL VERO SFONDO SFOCATO SAGOMATO --- if (themeType == AppThemeType.music) Positioned.fill( child: ClipPath( clipper: _ArenaClipper(gameController.board), child: BackdropFilter( filter: ImageFilter.blur(sigmaX: 8.0, sigmaY: 8.0), child: Container( color: Colors.white.withOpacity(0.08), ), ), ), ), GestureDetector( behavior: HitTestBehavior.opaque, onTapDown: (details) => _handleTap(details.localPosition, actualWidth, actualHeight, gameController, themeType), child: AnimatedBuilder( animation: _blinkController, builder: (context, child) { return CustomPaint( size: Size(actualWidth, actualHeight), painter: BoardPainter( board: gameController.board, theme: theme, themeType: themeType, blinkValue: _blinkController.value, isOnline: gameController.isOnline, isVsCPU: gameController.isVsCPU, isSetupPhase: gameController.isSetupPhase, myPlayer: gameController.myPlayer, jokerTurn: gameController.jokerTurn, ), ); } ), ), ], ), ); } ), ), ), ), Padding( padding: const EdgeInsets.only(bottom: 20.0, left: 20.0, right: 20.0), child: Row( mainAxisAlignment: MainAxisAlignment.spaceBetween, children: [ if (gameController.isVsCPU) Container( padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 8), decoration: BoxDecoration(color: indicatorColor.withOpacity(0.1), borderRadius: BorderRadius.circular(20), border: Border.all(color: indicatorColor.withOpacity(0.3))), child: Row( mainAxisSize: MainAxisSize.min, children: [ Icon(Icons.smart_toy_rounded, size: 16, color: indicatorColor), const SizedBox(width: 8), Text("LIVELLO CPU: ${gameController.cpuLevel}", style: _getTextStyle(themeType, TextStyle(color: indicatorColor, fontWeight: FontWeight.bold, fontSize: 11, letterSpacing: 1.0))), ], ), ) else emojiBar, Container( decoration: BoxDecoration(borderRadius: BorderRadius.circular(20), boxShadow: [BoxShadow(color: Colors.black.withOpacity(0.4), offset: const Offset(0, 4), blurRadius: 5)]), child: TextButton.icon( style: TextButton.styleFrom(backgroundColor: bgImage != null || themeType == AppThemeType.arcade ? Colors.black87 : theme.background, padding: const EdgeInsets.symmetric(horizontal: 16, vertical: 10), shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20), side: BorderSide(color: Colors.white.withOpacity(0.1), width: 1))), icon: Icon(Icons.exit_to_app, color: bgImage != null || themeType == AppThemeType.arcade ? Colors.white : theme.text, size: 20), onPressed: () { gameController.disconnectOnlineGame(); Navigator.pop(context); }, label: Text("ESCI", style: _getTextStyle(themeType, TextStyle(color: bgImage != null || themeType == AppThemeType.arcade ? Colors.white : theme.text, fontWeight: FontWeight.bold, fontSize: 12))), ), ), ], ), ) ], ), if (gameController.myReaction != null) Positioned(top: 80, left: gameController.isHost ? 30 : null, right: gameController.isHost ? null : 30, child: _BouncingEmoji(emoji: gameController.myReaction!)), if (gameController.opponentReaction != null) Positioned(top: 80, left: !gameController.isHost ? 30 : null, right: !gameController.isHost ? null : 30, child: _BouncingEmoji(emoji: gameController.opponentReaction!)), ], ), ); return PopScope( canPop: true, onPopInvoked: (didPop) { gameController.disconnectOnlineGame(); }, child: Scaffold( backgroundColor: Colors.transparent, // Assicuriamo che la scaffold base sia trasparente body: Stack( children: [ // 1. Sfondo base a tinta unita (In caso non ci sia l'immagine) Container(color: themeType == AppThemeType.doodle ? Colors.white : theme.background), // 2. Immagine di Sfondo per tutti i temi che la supportano if (bgImage != null) Positioned.fill( child: Image.asset( bgImage, fit: BoxFit.cover, alignment: Alignment.center, ), ), // 3. Griglia a righe incrociate per il doodle (Sopra l'immagine di carta) if (themeType == AppThemeType.doodle) Positioned.fill( child: CustomPaint( painter: FullScreenGridPainter(Colors.blue.withOpacity(0.15)), ), ), // 4. Patina scura (Cyberpunk e Music) per far risaltare il neon if (bgImage != null && (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.music)) Positioned.fill( child: Container( decoration: BoxDecoration( gradient: LinearGradient( begin: Alignment.topCenter, end: Alignment.bottomCenter, colors: [Colors.black.withOpacity(0.4), Colors.black.withOpacity(0.8)] ) ), ), ), // 5. Effetto "Furia" o Timeout if (gameController.isTimeMode && !gameController.isCPUThinking && !gameController.isGameOver && gameController.timeLeft > 0 && gameController.timeLeft <= 5 && !gameController.isSetupPhase) Positioned.fill(child: BlitzBackgroundEffect(timeLeft: gameController.timeLeft, color: theme.playerRed, themeType: themeType)), // 6. Testo degli Eventi if (gameController.effectText.isNotEmpty) Positioned.fill(child: SpecialEventBackgroundEffect(text: gameController.effectText, color: gameController.effectColor, themeType: themeType)), // 7. Il Gioco Vero e Proprio Positioned.fill(child: gameContent), // 8. Schermata Passaggio Dispositivo if (gameController.isSetupPhase && !_hideJokerMessage) Positioned.fill( child: Container( color: themeType == AppThemeType.cyberpunk || themeType == AppThemeType.arcade || themeType == AppThemeType.music ? Colors.black.withOpacity(0.98) : theme.background.withOpacity(0.98), child: Center( child: Padding( padding: const EdgeInsets.symmetric(horizontal: 30.0), child: GestureDetector( onTap: () { setState(() { _hideJokerMessage = true; }); }, child: Material(color: Colors.transparent, child: _buildThemedJokerMessage(theme, themeType, gameController)), ), ), ), ), ), // 9. Effetti di Vittoria if (gameController.isGameOver && gameController.board.scoreRed != gameController.board.scoreBlue) Positioned.fill(child: IgnorePointer(child: WinnerVFXOverlay(winnerColor: gameController.board.scoreRed > gameController.board.scoreBlue ? theme.playerRed : theme.playerBlue, themeType: themeType))), ], ), ), ); } void _handleTap(Offset tapPos, double width, double height, GameController controller, AppThemeType themeType) { final board = controller.board; if (board.isGameOver) return; int cols = board.columns + 1; double spacing = width / cols; double offset = spacing / 2; if (controller.isSetupPhase) { int bx = ((tapPos.dx - offset) / spacing).floor(); int by = ((tapPos.dy - offset) / spacing).floor(); controller.placeJoker(bx, by); return; } Line? closestLine; double minDistance = double.infinity; double maxTouchDistance = spacing * 0.4; for (var line in board.lines) { if (line.owner != Player.none || !line.isPlayable) continue; Offset screenP1 = Offset(line.p1.x * spacing + offset, line.p1.y * spacing + offset); Offset screenP2 = Offset(line.p2.x * spacing + offset, line.p2.y * spacing + offset); double dist = _distanceToSegment(tapPos, screenP1, screenP2); if (dist < minDistance && dist < maxTouchDistance) { minDistance = dist; closestLine = line; } } if (closestLine != null) { controller.handleLineTap(closestLine, themeType); } } double _distanceToSegment(Offset p, Offset a, Offset b) { double l2 = (a.dx - b.dx) * (a.dx - b.dx) + (a.dy - b.dy) * (a.dy - b.dy); if (l2 == 0) return (p - a).distance; double t = (((p.dx - a.dx) * (b.dx - a.dx) + (p.dy - a.dy) * (b.dy - a.dy)) / l2).clamp(0.0, 1.0); Offset projection = Offset(a.dx + t * (b.dx - a.dx), a.dy + t * (b.dy - a.dy)); return (p - projection).distance; } } // =========================================================================== // CLIPPER MAGICO: Ritaglia l'effetto sfocatura sull'esatta forma dell'arena // =========================================================================== class _ArenaClipper extends CustomClipper { final GameBoard board; _ArenaClipper(this.board); @override Path getClip(Size size) { int cols = board.columns + 1; double spacing = size.width / cols; double offset = spacing / 2; Path path = Path(); for (var box in board.boxes) { if (box.type != BoxType.invisible) { path.addRect(Rect.fromLTWH( box.x * spacing + offset, box.y * spacing + offset, spacing, spacing )); } } return path; } @override bool shouldReclip(covariant _ArenaClipper oldClipper) => true; } class _Particle { double x, y, vx, vy, size, angle, spin; Color color; int type; _Particle({required this.x, required this.y, required this.vx, required this.vy, required this.color, required this.size, required this.angle, required this.spin, required this.type}); } class WinnerVFXOverlay extends StatefulWidget { final Color winnerColor; final AppThemeType themeType; const WinnerVFXOverlay({super.key, required this.winnerColor, required this.themeType}); @override State createState() => _WinnerVFXOverlayState(); } class _WinnerVFXOverlayState extends State with SingleTickerProviderStateMixin { late AnimationController _vfxController; final List<_Particle> _particles = []; final math.Random _rand = math.Random(); bool _initialized = false; @override void initState() { super.initState(); _vfxController = AnimationController(vsync: this, duration: const Duration(seconds: 4))..addListener(() { _updateParticles(); })..forward(); } @override void didChangeDependencies() { super.didChangeDependencies(); if (!_initialized) { _initParticles(MediaQuery.of(context).size); _initialized = true; } } void _initParticles(Size screenSize) { int particleCount = widget.themeType == AppThemeType.cyberpunk || widget.themeType == AppThemeType.music ? 150 : 100; if (widget.themeType == AppThemeType.arcade) particleCount = 80; if (widget.themeType == AppThemeType.grimorio) particleCount = 120; List palette = [widget.winnerColor, widget.winnerColor.withOpacity(0.7), Colors.white]; if (widget.themeType == AppThemeType.cyberpunk) { palette.add(Colors.cyanAccent); palette.add(Colors.yellowAccent); } else if (widget.themeType == AppThemeType.doodle) { palette.add(const Color(0xFF00008B)); palette.add(Colors.redAccent); } else if (widget.themeType == AppThemeType.wood) { palette = [Colors.orangeAccent, Colors.yellow, Colors.red, Colors.white]; } else if (widget.themeType == AppThemeType.arcade) { palette = [widget.winnerColor, Colors.white, Colors.greenAccent]; } else if (widget.themeType == AppThemeType.grimorio) { palette = [widget.winnerColor, Colors.deepPurpleAccent, Colors.white]; } else if (widget.themeType == AppThemeType.music) { palette.add(Colors.pinkAccent); palette.add(Colors.cyanAccent); } for (int i = 0; i < particleCount; i++) { double speed = _rand.nextDouble() * 20 + 5; double theta = _rand.nextDouble() * 2 * math.pi; _particles.add(_Particle(x: screenSize.width / 2, y: screenSize.height / 2, vx: speed * math.cos(theta), vy: speed * math.sin(theta) - 5, color: palette[_rand.nextInt(palette.length)], size: _rand.nextDouble() * 10 + 6, angle: _rand.nextDouble() * math.pi, spin: (_rand.nextDouble() - 0.5) * 0.5, type: _rand.nextInt(3))); } } void _updateParticles() { setState(() { for (var p in _particles) { p.x += p.vx; p.y += p.vy; if (widget.themeType == AppThemeType.cyberpunk || widget.themeType == AppThemeType.music) { p.vy += 0.1; p.vx *= 0.98; p.vy *= 0.98; } else if (widget.themeType == AppThemeType.wood) { p.vy -= 0.2; p.x += math.sin(p.y * 0.05) * 2; } else if (widget.themeType == AppThemeType.arcade) { p.vy += 0.3; p.spin = 0; p.angle = 0; } else if (widget.themeType == AppThemeType.grimorio) { p.vy -= 0.1; p.x += math.sin(p.y * 0.02) * 1.5; p.size *= 0.995; } else { p.vy += 0.5; } p.angle += p.spin; p.size *= 0.99; } }); } @override void dispose() { _vfxController.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return CustomPaint(painter: _VFXPainter(particles: _particles, themeType: widget.themeType), child: Container()); } } class _VFXPainter extends CustomPainter { final List<_Particle> particles; final AppThemeType themeType; _VFXPainter({required this.particles, required this.themeType}); @override void paint(Canvas canvas, Size size) { for (var p in particles) { if (p.size < 0.5) continue; final paint = Paint()..color = p.color..style = PaintingStyle.fill; if (themeType == AppThemeType.cyberpunk || themeType == AppThemeType.music) { paint.maskFilter = const MaskFilter.blur(BlurStyle.solid, 4.0); } canvas.save(); canvas.translate(p.x, p.y); canvas.rotate(p.angle); if (themeType == AppThemeType.doodle) { paint.style = PaintingStyle.stroke; paint.strokeWidth = 2.0; if (p.type == 0) { canvas.drawCircle(Offset.zero, p.size, paint); } else { canvas.drawRect(Rect.fromCenter(center: Offset.zero, width: p.size*2, height: p.size*2), paint); } } else if (themeType == AppThemeType.wood) { paint.maskFilter = const MaskFilter.blur(BlurStyle.normal, 3.0); canvas.drawCircle(Offset.zero, p.size, paint); } else if (themeType == AppThemeType.arcade) { canvas.drawRect(Rect.fromCenter(center: Offset.zero, width: p.size * 1.5, height: p.size * 1.5), paint); } else if (themeType == AppThemeType.grimorio) { paint.maskFilter = const MaskFilter.blur(BlurStyle.normal, 4.0); canvas.drawCircle(Offset.zero, p.size, paint); canvas.drawCircle(Offset.zero, p.size * 0.3, Paint()..color=Colors.white..style=PaintingStyle.fill); } else { if (p.type == 0) { canvas.drawCircle(Offset.zero, p.size, paint); } else if (p.type == 1) { canvas.drawRect(Rect.fromCenter(center: Offset.zero, width: p.size * 2, height: p.size * 2), paint); } else { var path = Path()..moveTo(0, -p.size)..lineTo(p.size, p.size)..lineTo(-p.size, p.size)..close(); canvas.drawPath(path, paint); } } canvas.restore(); } } @override bool shouldRepaint(covariant _VFXPainter oldDelegate) => true; } class _BouncingEmoji extends StatefulWidget { final String emoji; const _BouncingEmoji({required this.emoji}); @override State<_BouncingEmoji> createState() => _BouncingEmojiState(); } class _BouncingEmojiState extends State<_BouncingEmoji> with SingleTickerProviderStateMixin { late AnimationController _ctrl; late Animation _anim; @override void initState() { super.initState(); _ctrl = AnimationController(vsync: this, duration: const Duration(milliseconds: 500))..repeat(reverse: true); _anim = Tween(begin: -10, end: 10).animate(CurvedAnimation(parent: _ctrl, curve: Curves.easeInOut)); } @override void dispose() { _ctrl.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return AnimatedBuilder(animation: _anim, builder: (ctx, child) => Transform.translate(offset: Offset(0, _anim.value), child: Container(padding: const EdgeInsets.all(8), decoration: const BoxDecoration(color: Colors.white, shape: BoxShape.circle, boxShadow: [BoxShadow(color: Colors.black26, blurRadius: 5)]), child: Text(widget.emoji, style: const TextStyle(fontSize: 32))))); } } class FullScreenGridPainter extends CustomPainter { final Color gridColor; FullScreenGridPainter(this.gridColor); @override void paint(Canvas canvas, Size size) { final Paint paperGridPaint = Paint()..color = gridColor..strokeWidth = 1.0..style = PaintingStyle.stroke; double paperStep = 20.0; for (double i = 0; i <= size.width; i += paperStep) canvas.drawLine(Offset(i, 0), Offset(i, size.height), paperGridPaint); for (double i = 0; i <= size.height; i += paperStep) canvas.drawLine(Offset(0, i), Offset(size.width, i), paperGridPaint); } @override bool shouldRepaint(covariant CustomPainter oldDelegate) => false; } class BlitzBackgroundEffect extends StatefulWidget { final int timeLeft; final Color color; final AppThemeType themeType; const BlitzBackgroundEffect({super.key, required this.timeLeft, required this.color, required this.themeType}); @override State createState() => _BlitzBackgroundEffectState(); } class _BlitzBackgroundEffectState extends State with SingleTickerProviderStateMixin { late AnimationController _controller; @override void initState() { super.initState(); _controller = AnimationController(vsync: this, duration: const Duration(milliseconds: 400))..repeat(reverse: true); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return AnimatedBuilder(animation: _controller, builder: (context, child) { return Container(color: widget.color.withOpacity(0.12 * _controller.value), child: Center(child: ImageFiltered(imageFilter: ImageFilter.blur(sigmaX: 2.0, sigmaY: 2.0), child: Text('${widget.timeLeft}', style: _getTextStyle(widget.themeType, TextStyle(fontSize: 300, fontWeight: FontWeight.w900, color: widget.color.withOpacity(0.35 + (0.3 * _controller.value)), height: 1.0)))))); }); } } class SpecialEventBackgroundEffect extends StatefulWidget { final String text; final Color color; final AppThemeType themeType; const SpecialEventBackgroundEffect({super.key, required this.text, required this.color, required this.themeType}); @override State createState() => _SpecialEventBackgroundEffectState(); } class _SpecialEventBackgroundEffectState extends State with SingleTickerProviderStateMixin { late AnimationController _controller; late Animation _scaleAnimation; late Animation _opacityAnimation; @override void initState() { super.initState(); _controller = AnimationController(vsync: this, duration: const Duration(milliseconds: 1000))..forward(); _scaleAnimation = Tween(begin: 0.5, end: 1.5).animate(CurvedAnimation(parent: _controller, curve: Curves.easeOutCubic)); _opacityAnimation = Tween(begin: 0.9, end: 0.0).animate(CurvedAnimation(parent: _controller, curve: Curves.easeIn)); } @override void didUpdateWidget(covariant SpecialEventBackgroundEffect oldWidget) { super.didUpdateWidget(oldWidget); if (oldWidget.text != widget.text) { _controller.reset(); _controller.forward(); } } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return AnimatedBuilder(animation: _controller, builder: (context, child) { return Center(child: Transform.scale(scale: _scaleAnimation.value, child: Opacity(opacity: _opacityAnimation.value, child: ImageFiltered(imageFilter: ImageFilter.blur(sigmaX: 3.0, sigmaY: 3.0), child: Text(widget.text, textAlign: TextAlign.center, style: _getTextStyle(widget.themeType, TextStyle(fontSize: 150, fontWeight: FontWeight.w900, color: widget.color, height: 1.0))))))); }); } }