tetraq/lib/logic/ai_engine.dart
2026-03-01 20:59:06 +01:00

175 lines
No EOL
6 KiB
Dart

// ===========================================================================
// FILE: lib/logic/ai_engine.dart
// ===========================================================================
import 'dart:math';
import '../models/game_board.dart';
class _ClosureResult {
final bool closesSomething;
final int netValue;
final bool causesSwap;
_ClosureResult(this.closesSomething, this.netValue, this.causesSwap);
}
class AIEngine {
static Line getBestMove(GameBoard board, int level) {
List<Line> availableLines = board.lines.where((l) => l.owner == Player.none && l.isPlayable).toList();
final random = Random();
if (availableLines.isEmpty) return board.lines.first;
double smartChance = 0.50 + ((level - 1) * 0.10);
if (smartChance > 1.0) smartChance = 1.0;
bool beSmart = random.nextDouble() < smartChance;
int myScore = board.currentPlayer == Player.red ? board.scoreRed : board.scoreBlue;
int oppScore = board.currentPlayer == Player.red ? board.scoreBlue : board.scoreRed;
List<Line> goodClosingMoves = [];
List<Line> badClosingMoves = [];
for (var line in availableLines) {
var result = _checkClosure(board, line);
if (result.closesSomething) {
if (result.causesSwap) {
if (myScore < oppScore) {
goodClosingMoves.add(line);
} else {
badClosingMoves.add(line);
}
} else {
if (result.netValue >= 0) {
goodClosingMoves.add(line);
} else {
badClosingMoves.add(line);
}
}
}
}
// --- REGOLA 1: Chiudere i quadrati vantaggiosi ---
if (goodClosingMoves.isNotEmpty) {
if (beSmart || random.nextDouble() < 0.70) {
return goodClosingMoves[random.nextInt(goodClosingMoves.length)];
}
}
// --- REGOLA 2: Mosse Sicure ---
List<Line> safeMoves = [];
for (var line in availableLines) {
if (!badClosingMoves.contains(line) && !goodClosingMoves.contains(line) && _isSafeMove(board, line, myScore, oppScore)) {
safeMoves.add(line);
}
}
if (safeMoves.isNotEmpty) {
if (beSmart) {
return safeMoves[random.nextInt(safeMoves.length)];
} else {
if (random.nextDouble() < 0.5) {
return safeMoves[random.nextInt(safeMoves.length)];
}
}
}
// --- REGOLA 3: Scegliere il male minore ---
if (beSmart) {
List<Line> riskyButNotTerrible = availableLines.where((l) => !badClosingMoves.contains(l) && !goodClosingMoves.contains(l)).toList();
if (riskyButNotTerrible.isNotEmpty) {
return riskyButNotTerrible[random.nextInt(riskyButNotTerrible.length)];
}
}
List<Line> nonTerribleMoves = availableLines.where((l) => !badClosingMoves.contains(l)).toList();
if (nonTerribleMoves.isNotEmpty) {
return nonTerribleMoves[random.nextInt(nonTerribleMoves.length)];
}
return availableLines[random.nextInt(availableLines.length)];
}
static _ClosureResult _checkClosure(GameBoard board, Line line) {
int netValue = 0;
bool closesSomething = false;
bool causesSwap = false;
for (var box in board.boxes) {
if (box.type == BoxType.invisible) continue;
if (box.top == line || box.bottom == line || box.left == line || box.right == line) {
int linesCount = 0;
if (box.top.owner != Player.none || box.top == line) linesCount++;
if (box.bottom.owner != Player.none || box.bottom == line) linesCount++;
if (box.left.owner != Player.none || box.left == line) linesCount++;
if (box.right.owner != Player.none || box.right == line) linesCount++;
if (linesCount == 4) {
closesSomething = true;
// FIX: Togliamo la "vista a raggi X" all'Intelligenza Artificiale!
if (box.hiddenJokerOwner == board.currentPlayer) {
// L'IA conosce il suo Jolly, sa che vale +2 e cercherà di chiuderlo
netValue += 2;
} else {
// Se c'è il Jolly del giocatore, l'IA NON DEVE SAPERLO e valuta la casella normalmente!
if (box.type == BoxType.gold) netValue += 2;
else if (box.type == BoxType.bomb) netValue -= 1;
else if (box.type == BoxType.swap) netValue += 0;
else netValue += 1;
}
if (box.type == BoxType.swap) causesSwap = true;
}
}
}
return _ClosureResult(closesSomething, netValue, causesSwap);
}
static bool _isSafeMove(GameBoard board, Line line, int myScore, int oppScore) {
for (var box in board.boxes) {
if (box.type == BoxType.invisible) continue;
if (box.top == line || box.bottom == line || box.left == line || box.right == line) {
int currentLinesCount = 0;
if (box.top.owner != Player.none) currentLinesCount++;
if (box.bottom.owner != Player.none) currentLinesCount++;
if (box.left.owner != Player.none) currentLinesCount++;
if (box.right.owner != Player.none) currentLinesCount++;
if (currentLinesCount == 2) {
// Nuova logica di sicurezza: cosa succede se l'IA lascia questa scatola all'avversario?
int valueForOpponent = 0;
if (box.hiddenJokerOwner == board.currentPlayer) {
// Se l'avversario la chiude, becca la trappola dell'IA (-1).
// Quindi PER L'IA È SICURISSIMO LASCIARE QUESTA CASELLA APERTA!
valueForOpponent = -1;
} else {
if (box.type == BoxType.gold) valueForOpponent = 2;
else if (box.type == BoxType.bomb) valueForOpponent = -1;
else if (box.type == BoxType.swap) valueForOpponent = 0;
else valueForOpponent = 1;
}
// Se per l'avversario vale -1 (bomba normale o trappola dell'IA), lasciamogliela!
if (valueForOpponent < 0) {
continue;
}
if (box.type == BoxType.swap) {
if (myScore < oppScore) {
continue;
} else {
return false;
}
}
return false;
}
}
}
return true;
}
}